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نقلقول از: Best_Programmer در 24 اسفند 1393، 12:15 قظقدرت این موتور بازی در حدی هست که بتونه با unreal 4 رقابت کنه ؟! میشه با این game engine برای کنسول های بازی هم خروجی گرفت ؟!والا من از قدرت انریل انجین 4 خبر ندارم اما میدونم میشه حد اقل در حد cryEngine 2 میشه ازش انتظار داشت.من مدتی با کرای انجین 2 کار کردم الان هم دارم با بلندر کار میکنم.توانایی های بلندر به طور خلاصه:کد: [انتخاب]Graphical logic editor for defining interactive behavior without programmingCollision detection and dynamics simulation now support Bullet Physics Library. Bullet is an open source collision detection and rigid body dynamics library developed for PlayStation 3Shape types: Convex polyhedron, box, sphere, cone, cylinder, capsule, compound, and static triangle mesh with auto deactivation modeDiscrete collision detection for RigidBody simulationSupport for in-game activation of dynamic constraintsFull support for vehicle dynamics, including spring reactions, stiffness, damping, tire friction etc.Python scripting API for sophisticated control and AI, fully defined advanced game logicSupport all OpenGLTM lighting modes, including transparencies, Animated and reflection-mapped texturesSupport for multimaterials, multitexture and texture blending modes, per-pixel lighting, dynamic lighting, mapping modes, GLSL vertexPaint texture blending, toon shading, animated materials, support for Normal Maping and Parallax MappingPlayback of games and interactive 3D content without compiling or preprocessingAudio, using the SDL toolkitMulti-layering of Scenes for overlay interfaces.
قدرت این موتور بازی در حدی هست که بتونه با unreal 4 رقابت کنه ؟! میشه با این game engine برای کنسول های بازی هم خروجی گرفت ؟!
Graphical logic editor for defining interactive behavior without programmingCollision detection and dynamics simulation now support Bullet Physics Library. Bullet is an open source collision detection and rigid body dynamics library developed for PlayStation 3Shape types: Convex polyhedron, box, sphere, cone, cylinder, capsule, compound, and static triangle mesh with auto deactivation modeDiscrete collision detection for RigidBody simulationSupport for in-game activation of dynamic constraintsFull support for vehicle dynamics, including spring reactions, stiffness, damping, tire friction etc.Python scripting API for sophisticated control and AI, fully defined advanced game logicSupport all OpenGLTM lighting modes, including transparencies, Animated and reflection-mapped texturesSupport for multimaterials, multitexture and texture blending modes, per-pixel lighting, dynamic lighting, mapping modes, GLSL vertexPaint texture blending, toon shading, animated materials, support for Normal Maping and Parallax MappingPlayback of games and interactive 3D content without compiling or preprocessingAudio, using the SDL toolkitMulti-layering of Scenes for overlay interfaces.